using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 音效数据类 用于存储音乐设置相关信息
/// </summary>
public class MusicData
{
    public bool isOpenBGM;
    public bool isOpenSound;
    public float bgmValue;
    public float soundValue;
    public bool notFristStart;
}
